@startuml
sprite $chevron_right [48x48/16] {
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00000000000003FFFF700000000000000000000000000000
0000000000003FFFFFF70000000000000000000000000000
000000000003FFFFFFFF7000000000000000000000000000
00000000002FFFFFFFFFF700000000000000000000000000
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00000000000000001CFFFFFFFFFFF7000000000000000000
000000000000000001CFFFFFFFFFFF700000000000000000
0000000000000000001CFFFFFFFFFFF70000000000000000
00000000000000000001CFFFFFFFFFFF7000000000000000
000000000000000000001CFFFFFFFFFFF700000000000000
0000000000000000000001CFFFFFFFFFFF70000000000000
00000000000000000000001DFFFFFFFFFFF4000000000000
000000000000000000000008FFFFFFFFFFF7000000000000
00000000000000000000007FFFFFFFFFFFC0000000000000
0000000000000000000007FFFFFFFFFFFD10000000000000
000000000000000000007FFFFFFFFFFFD100000000000000
00000000000000000007FFFFFFFFFFFD1000000000000000
0000000000000000007FFFFFFFFFFFD10000000000000000
000000000000000007FFFFFFFFFFFD100000000000000000
00000000000000007FFFFFFFFFFFD1000000000000000000
0000000000000007FFFFFFFFFFFD10000000000000000000
000000000000007FFFFFFFFFFFD100000000000000000000
00000000000007FFFFFFFFFFFD1000000000000000000000
0000000000007FFFFFFFFFFFD10000000000000000000000
000000000007FFFFFFFFFFFD100000000000000000000000
00000000004FFFFFFFFFFFC1000000000000000000000000
00000000005FFFFFFFFFFD10000000000000000000000000
00000000000AFFFFFFFFD100000000000000000000000000
000000000000AFFFFFFD1000000000000000000000000000
0000000000000AFFFFD10000000000000000000000000000
00000000000000AFFD100000000000000000000000000000
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000000000000000000000000000000000000000000000000
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000000000000000000000000000000000000000000000000
}


!define FA_CHEVRON_RIGHT(_alias) ENTITY(rectangle,black,chevron_right,_alias,FA CHEVRON_RIGHT)
!define FA_CHEVRON_RIGHT(_alias, _label) ENTITY(rectangle,black,chevron_right,_label, _alias,FA CHEVRON_RIGHT)
!define FA_CHEVRON_RIGHT(_alias, _label, _shape) ENTITY(_shape,black,chevron_right,_label, _alias,FA CHEVRON_RIGHT)
!define FA_CHEVRON_RIGHT(_alias, _label, _shape, _color) ENTITY(_shape,_color,chevron_right,_label, _alias,FA CHEVRON_RIGHT)
skinparam folderBackgroundColor<<FA CHEVRON_RIGHT>> White
@enduml